Sean Rogers

Quartermaster

Visit the Quartermaster website.

Quartermaster is a complete army creation tool for tabletop games such as Warhammer™ Fantasy Battles and Warhammer 40,000™. You can use Quartermaster to help create and manage army roster lists for all your favourite armies. No more loose notes and scribbled calculations!

Create and share army templates

Army templates are complete references for every option in your army. There are no built-in templates, but you can easily author templates right in the app and share them among your friends. You can also export templates for advanced editing in a text editor.

Create, share, and publish army lists

Once you have your army template, pick and choose the units you want in your army and Quartermaster calculates your totals. You can then use Quartermaster to publish and share your army lists. Quartermaster generates styled forum code for sharing on discussion forums, as well as clear and easy-to-read reference lists for emailing or printing.

This app is completely unofficial and in no way endorsed by Games Workshop Limited.

I completely designed and created Quartermaster, including all code development. Quartermaster is a universal app that works for both iPad and iPhone. Since its release, Quartermaster has become very popular in the tabletop gaming community.

    • #Quartermaster
    • #iOS Apps
  • 1 year ago
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blog.seanr.org

I occasionally write opinion pieces on my personal blog, covering topics from usability and design to pop culture. Here’s some examples of my writing:

  • What I don’t like about Surface by Microsoft (19 July, 2012)
    I opine on Microsoft’s attempt to recreate itself.
  • Tim Cook at the D Conference (1 June, 2012)
    I read between the lines of Tim Cooks interview for insights into iPhone and Apple TV.
  • iPhone design (31 January, 2012)
    I discuss the iconic design of Apple’s flagship product.
  • The abuse of the computer desktop (13 December, 2011)
    I reaffirm the purpose of the desktop and wallpaper.
  • Star Wars: Revisited: reviewed (20 October, 2011)
    I review the popular Star Wars fan-edit.
  • The dilemma of the Star Wars blu-rays (27 September, 2011)
    I analyse whether the blu-ray editions are any worse than other options.
  • Google changes the documents list (31 January, 2011)
    I berate Google for the lack of attention to design detail.
  • What’s on your home screen? (15 December, 2010)
    I reveal the way I make the iPhone home screen work for me.
    • #writing
  • 2 years ago
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Robot Fight!

Two robots enter… one robot leaves. It’s the addictive new game that anyone can play!

Robot Fight sees Blue Robot face off against Red Robot. Who will win? The one who punches the most, of course!

Challenge your friends in this very simple yet incredibly fun game. You only need one iPhone or iPod Touch between the two of you, then the one that can punch the fastest wins the fight! You don’t need to know how to fight; your robot just punches whenever you tell it to!

Challenge your friends, the guy next to you waiting for the bus, your grandma, or even yourself! It’s the most fun you can have in under a minute.

I completely designed and created Robot Fight, including all the code development, graphic design, and sound design. Robot Fight is a simple game that allows two players to play on the one iPhone or iPod Touch.

Pirateometer is no longer available on the App Store.

Read a Robot Fight! review at AppCraver.com: http://www.appcraver.com/robot-fight/

    • #Robot Fight!
    • #iOS Apps
  • 3 years ago
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Pirateometer

A compass that doesn’t point North? Aye, it’s true the compass doesn’t point North, but you’re not trying to find North, are you?

The Pirateometer is a Magic Pirate Compass. It is unique… true enough, this compass does not point North. Where does it point? It points to the thing you want most in this world.

Just give the Pirateometer a shake, watch it spin, and then: you have your heading!

The Pirateometer is intended only for amusement, not navigation. If you know what you want, the compass will give a sure heading, straight and true. If you do not know what it is you want, the compass will point vaguely and confusedly, or even spin wildly.

The Pirateometer is best used for locating cursed Aztec gold, Shipwreck Cove, or even the heart of Davey Jones!

I completely designed and created Pirateometer, including all code development and graphic design. Pirateometer is mostly intended as an art piece, demonstrating some of the interesting possibilities with the iPhone platform.

Pirateometer is no longer available on the App Store.

    • #Pirateometer
    • #iOS Apps
  • 4 years ago
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VigilNavigator was used to create training routes for professional drivers. It used a combination of web and mobile technologies for editing, publishing, and performing driver training.

I performed all interaction design for the product while working at Vigil Systems.
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VigilNavigator was used to create training routes for professional drivers. It used a combination of web and mobile technologies for editing, publishing, and performing driver training.

I performed all interaction design for the product while working at Vigil Systems.

Source: vigilsystems.com

    • #portfolio
  • 4 years ago
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VigilManager was a web-based application for managing training within an organisation.

I performed all interaction design and graphic design for the product while working at Vigil Systems.

A dashboard summarises progress for each trainee and trainer in the organisation. Detailed reports break progress down further. Visual cues and graphs quickly give an overview, allowing managers to easily pinpoint problem areas and keep track of progress towards any relevant goals.

Source: vigilsystems.com

    • #portfolio
  • 5 years ago
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iTunes user-experience redesign

Download the PDF

As part of the interview process for a role at Apple, I was asked to conduct a user-experience redesign of iTunes.

    • #portfolio
  • 5 years ago
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I am a passionate user-interaction designer, enthusiastic app creator, and professional writer.

This is some of my work.

seanr@seanr.org

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Copyright © Sean Rogers 2010-2012. Effector Theme by Carlo Franco.

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